Month: September 2015

Yayoi Kusama: Advice to the Young

Advice to the young..and mavbe the not so young 🙂

Yayoi Kusama: Advice to the Young on Vimeo.

  • Each person should gain a direction for oneself.
  • Think deeply, fight harder, and obtain a splendid direction for your life.
  • Gain guidance from your deep thinking, and spread your ideas all over the world!
  • For people following after me, my wish is for you to explore yourself and find a marvellous view of life, during your life, and that it comes from your own creativity by the power of art.

Note to Self:

  • Don’t always take advice!

FaceOSC

An experiment to trigger and manipulate audio using the FaceOSC tool.

Pure data is used to route the audio file into any audio software, e.g. Ableton live or Garageband, then whilst moving the face (eyes, nose and mouth) the sound files can be manipulated.

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This is the same thing done via OSCulator.

face-osc-02

The audio source files are files I quickly put through a Korg kaoss pad and messed with.

Note to Self:

  • Revisit: This is an unfinished experiment which should have taken just 20 mins, I had x2 versions of it open, 1 in Pure Data and 1 in OSCulator, DUH! hence it wasn’t doing what I wanted it to.

Sensoria

Bare Paint mash up DIY wearable T-shirt.
Arduino breadboard is connected to Bare Paint on x2 nipple stickers, hand over bare paint sensor triggers audio.

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Note to Self:

  • Windcheater: There is a similar idea to be explored for DIY wearable with a noise generating speaker cut into the back of a jacket.
  • Arduino Lilypad: I think I may need a Lilypad to pursue the Windcheater idea, it’s a microcontroller board designed for wearables and e-textiles.

Boolean Expressions: Contemporary Art and Mathematical Data

I am soon going to attend an exhibition called ‘Boolean Expressions: Contemporary Art and Mathematical Data’ at the Lewis Glucksman Gallery in Cork. This is to commemorate the legacy of George Boole, the self taught mathematician who originated Boolean logic, a lot of whose ideas are now seen to be years ahead of his time.

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There a piece called ‘Dunhuang’ by the  artist John Gerrard, an Irish artist based in Vienna, known for his sculptures which take the form of digital simulations displayed using Real-time computer graphics. He uses technology to remind us that we are living in an increasingly simulated reality, one that we have imagined into being and are continuously recalibrating. He regards realtime 3D as a medium that enables us to work with time in new ways, working with Virtual worlds which include time as one of their dimensions thus allowing time to become a sculptural component.

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His piece entitled “Exercise (Dunhuang) 2014” is a large-scale cinematic art installation that takes place in the heart of the Chinese desert. It overlays terrain, real bodies and sites using satellite data, intensive photographic documentation, 3D scanning and motion capture. It is “stunningly mounted, displayed in custom-made brass box frames that transform the frequently dissatisfying experience of viewing screen-based artworks into something akin to seeing an old master in in a gilt frame”. Christin Leach Hughes, Sunday Times. [1] and also addresses the issues of time and a strict set of rules dictating outcomes. As Christine Paul observes in her excellent book ‘Digital art ( 3rd edition )’, “This has strong connections to previous art movements, among them Dada, Fluxus and conceptual art…using formal instructions to create an artifice that resulted from an interplay of randomness and control”.[2]

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The piece ‘Dunhuang’ works on many levels. Denied access by the Chinese authorities Gerrard commissioned a commercial company to take a 10km square scan of the area from space, he then worked with a team of computer programmers to produce a hyper-real 3D virtual landscape based on the satellite photos. Into this world he places x 38 human characters who partake in a kind of knockout game as they move through the grid. The characters are virtual portraits of workers in a Chinese motherboard factory who he filmed. He later had these workers ‘played’ by real actors whose movements were motion-captured to produce three actions: walk, wait or sit.

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As the program runs, the characters actions are dictated by an algorithm, they must cross the grid using the shortest path. When two meet, the algorithm decides based on how far they have come, who will carry on or who will lose. The game ends when only one man or woman is left standing. Viewers follow the leader’s progress from three ‘camera’ angles on three screens as the game unfolds, with landscape, drone and satellite views. When a winner emerges, the whole exercise starts up again. So in a nutshell, a group of resigned souls walking though a bare landscape, endless actions unfolding in a virtual world based on a real place, populated by virtual characters based on real people played by actors!