Hyper Objects

Still in the midst of writing my research paper, I am buried in references, links and books. One of the case studies in the paper is a virtual sculpture called ‘Hyperskins’ by American video maker and artist Andrew Thomas Huang.

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Hyperskins exhibits three digital sculptures cycling in an infinite loop through multiple surfaces, textural incarnations inspired by the philosophy of “hyper objects” by Timothy Morton – the idea that today’s objects lack a “discreteness” and instead are pervasive, multidimensional and ever-changing throughout phases of time, space and relative orientation to other objects independent of human consciousness.”

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Timothy Morton is a member of the ‘Object-orientated ontology (OOO)’ movement, and the term ‘Hyper Objects’ is explained below;

“Morton uses the term to explain objects so massively distributed in time and space as to transcend localization, such as climate change and styrofoam.”

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I fired off a message to Andrew Huang, and to my suprise he very graciously answered with a quite lengthy enlightening explanation about his piece, the book, inspiration and such subjects touched upon were The Antropocene, virtual relics, cloud data, photogrammetry and the 3D scanning of the beaver skull that sits on his mantlepiece amongst other things. I hope to use some of Andrew’s reply in my conclusion of the paper.

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