Month: October 2016

Tutorial 5.0

Tutor: Jonathan Kearney

I had a tutorial with Jonathan after the Unit 1 assessment result, some good feedback from Jonathan and Ed about my approach, experiments, outcomes and reflections.

The main word that jumped out to both of us was the word Immersion.

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I have been exploring these textural spinning orbits and short 3D video vignettes and now its time to get inside and immerse myself + the viewer. I wish to marry the use of 360 video footage and 3D scanned imagery in a Mixed reality environment, whilst also alluding to the wonderful subterranean world of Object-orientated ontology (OOO). Onwards.

Note to Self:

  • Continue the 360 camera experiments you started during the Summer.
  • Work out a quick working methology to importing 360 footage.
  • Find the best FREE VR apps to use with the cardboard headset.

Humeau

Great ‘stuff’ from artist Margueritte Humeau, just discovered her work.

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“Working at the intersection of art, science, and technology, Marguerite Humeau explores the mythic power of scientific narratives and their effect on a larger understanding of the world. Starting with intensive research, Humeau traverses diverse fields such as paleontology, media theory, and biology to find factual basis for her sculptural and sound-based works”. [1]

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“I use scientific facts but also and more importantly speculations and fictions. I want to create strong physical, almost supernatural experiences”.[1]

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In her pieces, she narrates fictional events such as the re-emergence of extinct, prehistoric creatures or otherworldly beings. Through visual and sonic relations, the London-based artist’s work deconstructs and elaborates on scientific knowledge, reorienting our understanding of the world around us.

Note to Self:

  • Her work exists in a screen environment and also untethered physical manifestations.