Month: December 2016

360 Multi-verse

Firstly lets differentiate between Full VR and 360/VR video.
With Full VR:

  • Each moment is generated live
  • The user interacts to control what happens

With 360 Video:

  • Its a single experience rendered in advance
  • The viewer chooses where to look
  • In traditional film editing we think in terms of frames.

    “In a 360 environment a ‘frame’ is a relative window of experience derived from the visitor’s field of vision. This makes everything a potential frame, but also makes a premeditated frame based on my own interests presumptuous and, well, wrong most of the time.” [1]

    These visuals below are more reflective of the spatial reality of the medium, more apt to its multi-verse tendencies where every path exists simultaneously. Worlds of experience extending from one another, much like ripples in a pond or rings in a trunk of a tree.

    points-1

    We need to identify the potential experiences in each world, evaluate the probability that they will occur, and then take into account how a visitor might engage with them, I could then identify possible paths. I could rotate these worlds around each other, using the most probable potential experiences to guide someone through.

    points-2

    Then perhaps I could work backwards through these layers of experience, take what insights editing these worlds provide and use them to help shape the creation of these worlds from the start.

    “…there needs to be the existence of a unique link between the mind of the creator and the mind of the visitor. It appears to be very specific to this medium and something that could have never existed until presence became a factor.” [2]

    Note to Self:

    • Work out a DIY method of writing a 3D treatment/screenplay. current methods will not suffice.
    • To capture proper 360 green screen film footage of actors, a curved circular cyc green screen would have to be constructed, with maybe spot lighting from above?

    John Frum + Scrum

    I’ve become fascinated by the parallels drawn between Cargo Cults and the software development methodology ‘Agile’ (Scrum is a subset of Agile).

    cargo-cult-1

    John Frum

    Most people will have heard of Cargo Cults, remote Pacific island outposts that were occupied during World War 2 by Allied troops and whose inhabitants subsequently believed that the provisions dropped from the supply planes were from the Gods. Most have vanished, but on Tannu island near Fiji and New Caledonia things are still going strong. The locals worship both Prince Philip and a black American GI called simply ‘John Frum’ (John From America).

    “Their followers believe that either an American WWII soldier named John Frum…will somehow come into possession of all the food, clothes and guns that the West currently owns and deliver it all to them. The cargo cults believe that, once that’s happened, the remaining population of the world will disappear, leaving them in control of what they believe is rightfully theirs.” [1]

    This odd short film (from a less politically correct era) I found below, shows the futility and absurdity of it all.

    ”Every year on February 15th, natives of Tanna Island in the Republic of Vanuatu hold a grand celebration in honour of an imaginary man named John Frum. Villagers clothe themselves in homemade US Army britches, paint “USA” on their bare chests and backs, and run a replica of Old Glory up the flagpole alongside the Marine Corps Emblem and the state flag of Georgia. Barefoot soldiers then march in perfect step in the shadow of Yasur, the island’s active volcano, with red-tipped bamboo “rifles” slung over their shoulders. February 15th is known as John Frum day on Tanna Island, and these activities are the islanders’ holiest religious service.” [2]

    cargo-cult-2

    Some local prophets started to say that the islanders were the ones who truly deserved all the cargo – that it had been dedicated to them by the gods – but that Westerners were crafty and had unfairly taken possession of it all. People started to believe that, if they imitated the Westerners, they would start to receive the same things, so they built the outer shells of planes out of wood, made landing strips in the jungle, and waited on the strips all day with flags, hoping to guide a plane into land. Some of the elders still go to the airport every day and wait for planes to arrive, in the hope that John Frum might be on one of them.

    Scrum

    Agile software development refers to a group of software development methodologies based on iterative development, where requirements and solutions evolve through collaboration between self-organizing cross-functional teams.

    “Agile methods or Agile processes generally promote a disciplined project management process that encourages frequent inspection and adaptation, a leadership philosophy that encourages teamwork, self-organization and accountability, a set of engineering best practices intended to allow for rapid delivery of high-quality software.” [3]

    Scrum is a subset of Agile. It is a lightweight process framework for agile development, and the most widely-used one. A Scrum process is distinguished from other agile processes by specific concepts and practices, divided into the three categories of Roles, Artifacts, and Time Boxes. Scrum is most often used to manage complex software and product development, using iterative and incremental practices.

    So Cargo Cults are used as a metaphor for software development practices.

    Cargo Cults wait for the airplanes to land. They are doing everything right. The form is perfect. It looks exactly the way it looked before. But it doesn’t work. No planes land. They replicate the same wrong or incomplete circumstances trying to obtain the same past outcomes.

    “Cargo cult software engineering is easy to identify. Cargo cult software engineers justify their practices by saying, “We’ve always done it this way in the past,” or “our company standards require us to do it this way”—even when those ways make no sense. They refuse to acknowledge the tradeoffs involved in either process-oriented or commitment-oriented development. Both have strengths and weaknesses. When presented with more effective, new practices, cargo cult software engineers prefer to stay in their wooden huts of familiar, comfortable and-not-necessarily-effective work habits. “Doing the same thing again and again and expecting different results is a sign of insanity,” the old saying goes. It’s also a sign of cargo cult software engineering.” [4]

    Note to Self:

    • The absurdity of the religious practice as ritual.
    • Need my own Cargo Cult!
    • Virtual landing strip?

    Plastiglomerate

    plast-3

    What is a beach actually? It is marginalia, a footnote to the essay that is the ocean. [1]

    Kamilo Beach, Hawaii is a node where the ocean gets rid of foreign substances. The beach has long been known as a way station. Stories are told that pre-contact, native Hawai’ians used the beach to harvest logs that had drifted into Kamilo from the Pacific Northwest. Currently, Kamilo is a terminal point in the circulation of garbage. The beach and adjacent coastline are covered in plastic, as much as 90% of the garbage accumulated in the area is plastic.

    plast-1

    In 2012, geologist Patricia Corcoran and sculptor Kelly Jazvac travelled to Kamilo Beach, following a tip from oceanographer Charles Moore that the beach was covered in a plastic-sand conglomerate. Moore suspected nearby volcanoes were to blame. In fact, the plastic and beach detritus had been combined into a single substance by bonfires. Human action on the beach had created what Corcoran and Jazvac named “plastiglomerate,” a sand-and-plastic conglomerate. Molten plastic had also in-filled many of the vesicles in the volcanic rock, becoming part of the land that would eventually be eroded back into sand.

    …an archive of pure sand is an impossibility. No wonder that sand is often seen to flow through time, through the glass timer, to ebb and flow, to move liquidly across the face of the Earth. [2]

    plast-2

    More poetically, plastiglomerate indexically unites the human with the currents of water. From the primordial muck, to the ocean, to the beach, and back to land, plastiglomerate is an uncanny material marker. It shows the ontological inseparability of all matter, from the micro to the macro. [3]

    Following the research excursion to Kamilo Beach, Corcoran and Jazvac argued in GSA Today that plastiglomerate was evidence of a plastic marker horizon that could contribute to the naming of a new era. The naming and dating of the Anthropocene, an as-yet formally unrecognised and heavily debated term for a geologic epoch evidencing human impact on the globe.

    Note to Self:

    • OOO: Withdrawn objects…sparkle with absence.