I have been adding and sculpting Terrain in Unity.
I have become fascinated by some of the default standard assets and how they can look when sculpted.
“If things are intrinsically withdrawn, irreducible to their perceptions or relations or uses, they can only affect each other in a strange region of traces and footprints.”
Trees, grasses, mud etc… An almost naive realm, an environment to host whatever decides to play out in it. Who or what will populate this digital kingdom?
There is a naive default beauty to these standard assets.
Note to Self:
- Low poly leaves in the trees also, but like the aesthetic.
- Need to learn about lighting levels and baking light etc…