Month: May 2017

Gravel RoomScale

I wanted to originally get matting or floor sheeting printed with imagery from the VR piece but it became increasingly costly and impractical. So I decided to go with gravel instead. I won’t have to transport it to London, I can get x2 bags of stones/gravel on the other side.

The problem is that maybe an uneven floor space would not work with the HTC Vive’s base stations. I have done an experiment this morning and it seems to work fine, fingers crossed.

I placed a few 3D prints on the gravel and this seemed to disrupt the sensors, so will have to work out a way to display them outside the sensor range.

Also I like the idea that the person immersed will know by the crunch underneath not to move off the gravel.

Note to Self:

  • Gravel is usually wet/moist when in a 25kg builders bag, so it has to be dried out on newspaper for about 24 hours.

Virtual kingdoms

Welcome to the virtual kingdom, curious to see what I will encounter in this realm of melancholic assets and disobeying objects.

Animations imported into Unity.

New materials wrapped around the 3D objects.

Shadows and lighting, see what needs attention.

Disobeying objects can get quite bolshy.

Spinning objects approaching through the trees. Run.

Note to Self:

  • Have to edit so listener audio is less over-powering.
  • Have to make list as to which object is paired with which audio when triggered.
  • By combining Unity assets with imported objects the overall aesthetic is quite ‘gamer’ looking visually, but It is the look/feel I want for this piece.

Sandbox

Have created a repository of sorts, a sandbox, a Unity project where I can dump assets.

I can re-scale and re-position objects and animations and quickly see what works and what doesn’t.

Note to Self:

  • Good to see how materials look on planes and cubes.
  • Good to test lighting on objects before baking.

Poly Seat no no

This is 3D Low Poly seat I modelled and have been trying to make, the idea was to have it hollow to accommodate a PC and VR gear, Vive HMD, controllers etc…but also strong enough for people to sit on.

I investigated getting it made via CNC cutting, but that seems to be more for intricate 2D designs.

Note to Self:

  • I investigated getting a mould done but this would be a crazy cost.
  • I may have to compromise now and do it another way if possible.