Welcome to the virtual kingdom, curious to see what I will encounter in this realm of melancholic assets and disobeying objects.
Animations imported into Unity.
New materials wrapped around the 3D objects.
Shadows and lighting, see what needs attention.
Disobeying objects can get quite bolshy.
Spinning objects approaching through the trees. Run.
Note to Self:
- Have to edit so listener audio is less over-powering.
- Have to make list as to which object is paired with which audio when triggered.
- By combining Unity assets with imported objects the overall aesthetic is quite ‘gamer’ looking visually, but It is the look/feel I want for this piece.