Month: June 2017

Sandbox 2

Had real issues with the build version of the unity piece I’m doing, it looked perfect in unity player but in the build it wasn’t rendered properly. I had upgraded to a new version so think that maybe broke some settings. So basically had to re-do the whole thing.

I’ll finish this off this week now as the listener music is starting to drive me crazy.

Note to Self:

  • A few forum posts actually taught me a lot about output settings.
  • The aesthetic is a tad too ‘gamer’ for my liking but with my next piece I’ll hopefully combine 360 footage to make it more cinematic looking, maybe grayscale/ B+W, floating cameras, athmospheric with lots of fog etc..

Tiltage

Been making a back up video in case there is any problems with the Vive installation. Some short snippets below.

Note to Self:

  • Nice atmospheric immersive quality to these snippets that gets lost when exported.
  • Tech not there yet these export these Tilt Brush video captures and then import into unity as 360 immersive sequences.
  • Was going to import the video and embed on a few walls in Unity but security bug with QT on pc, so decided to leave it alone and use still images instead, might have been too busy anyway.