A sod of clay reveals itself as object.
I want to see the Lat. I want to see the Long. LatLong.
Unfurl for me.
Round and round and round you go.
Tag: 3D Rendering
3D orbits + investigation into unfurled textures.
“Things fall apart; the centre cannot hold;
Mere anarchy is loosed upon the world”
“When a vast image out of Spritus Mundi
Troubles my sight: somewhere in the sands of the desert.”
“And what rough beast, its hour come round at last,
Slouches towards Bethlehem to be born?”
Some 3D grabs + orbits. Unfurled 3D texture detail also.
Actually I had nine arms, dried out in sunlight.
Legs used to be like tentacles extinct in daylight.
Eigentlich hatte ich neun Arme vertrocknet im Sonnenlicht
Eigentlich war’n Beine wie Tentakeln verkuemmert im Tageslicht.
I want my pincers back.
Delving into Blender 3D rendering software, a steep learning curve, many sites for objects to explore, and forums to offer advice. I’ve got my head around the basics.
Some background audio sung by a Traveller Woman in Gaelic and put through a Kaoss effects pad. Then all edited in Final Cut Pro X.
After a chance remark on the Low Residency I decided to revisit a short film I was exploring, a kind of Rural/Tech Sci-fi Wicker Man. It may be more feasible to explore now via different technology/approach as a very short piece.
“If any sufficiently advanced technology is indistinguishable from magic…then many of us live in an age of almost Mystic Wonder”.
“Come with us West, to the very edge of Europe, there we will build another kingdom of Zeros and ones”.
“The Fates lead those who will, those who won’t…they drag”.
“You must awaken the the dark wonder that lies within your savage Pagan heart”.
Something about these pieces appealed to me. They are porcelain, but appear to me as a product of a sharp, cold, clinical plastic 3D print, yet still seem to retain a fragile quality.
They are by ceramicist Kate O’Kelly who has a 4 month residency in the Old Spode Works Factory in Stoke-On-Trent. She uses traditional methods of casting/extruding as well as the digital processes of modelling in CAD and Rapid Prototyping.
I first came across the work of Andrew Thomas Huang a few months ago when he directed the video for Bjork’s Stonemilker track, it was a 360 virtual Reality experience.
He seems to combine constructed objects, puppets etc..with 3D imagery and CGI effects. Some of his instagram ‘sketches’ are above, they seem to be of strange, fierce and mythical 3D rendered creatures, which are beautiful. He is Asian/American and seems to have that affinity for a bright and powerful colour palette, oranges and turquoises mix with deep reds and day-glo limes.
This video below by a musician called ‘Solipsist’ (good name) 🙂 explores some interesting alien/ biological looking creatures around the 3:00 minute mark.