Tag: 3D Scanning

Wrong’uns

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When trying to do some 3D prints from object 3D scans, was confronted by a bewildering amount of vertices, edges and faces that the 3D printer can’t fathom.

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Will generate instead a few quick mutated polygons that it can understand for print.

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Note to Self:

  • On new basic polys: Hollow out the model and add escape holes to reduce print time/cost.
  • Scale down the bounding box.

Not Still Life

More 3D scan imagery I wanted to still play with, and then put to rest.

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I imported an .stl file into Blender and then wrapped a texture of itself around itself. A kind of double self portrait of itself, an object/thing.

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Then I animated it to rotate, then imported it into Final Cut Pro X, and added some sound I had earlier put through a Kaoss pad. Basic, but going in the direction/aesthetic I want to take everything.

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This is a continuation of my interest in the textures that make up the 3D object. I find some of the .obj and .stl files quite beautiful.

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Note to Self:

  • This is I suppose is an exercise in Autumnal cleaning (if there is such a thing) and tying up loose ends from last year. Some of these scans were meant to be 3D printed for the interim show but there were too many errors in the files. Would have been nice to have had a physical manifestation of some of the 3D objects in the video, but had to settle for a print instead.
  • Conceptually it may not seem as if there is much going on here, but everything I am doing now is leaning towards OOO.
  • Organic source material. i.e. scan of a sod of clay gives way to a digital version.

Slouching towards Bethlehem

3D orbits + investigation into unfurled textures.

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“Things fall apart; the centre cannot hold;
Mere anarchy is loosed upon the world”

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“When a vast image out of Spritus Mundi
Troubles my sight: somewhere in the sands of the desert.”

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“And what rough beast, its hour come round at last,
Slouches towards Bethlehem to be born?”

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Note to Self:

  • The messy feel of this ‘beastie’ is how I want it, as if it has just emerged from some primordial ooze.

Neun Arme

Some 3D grabs + orbits. Unfurled 3D texture detail also.

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Actually I had nine arms, dried out in sunlight.
Legs used to be like tentacles extinct in daylight.

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Eigentlich hatte ich neun Arme vertrocknet im Sonnenlicht
Eigentlich war’n Beine wie Tentakeln verkuemmert im Tageslicht.

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I want my pincers back.

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Note to Self:

  • The texture of the terrain works well I think.
  • Explore .stl and .obj files in Blender, and cell fracture.

Aorta

In Jungian psychology the ‘shadow’ or ‘shadow aspect’ refers to an unconscious aspect of the personality which the conscious ego does not recognise in itself.

The unfurled layers, textures and meshes of these 3D objects is a shadow self of its solid state. The inverse of it’s essence.

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One of many 3D scans. I like the messiness of this object. The textures created when the object was unfurled again interest me.

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And again when superimposed on other realistic imagery it gives way to negative space and inverse shapes.

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Note to Self:

  • Explore these meshes in 3D form.