Tag: Immersive

Tilting

I finally got my hands on a decent HMD, I got to borrow a HTC Vive with x2 controllers and x2 base stations off a video editor colleague. A shame I didn’t get my hands on it a few months back but, c’est la vie.

I installed Steam and SteamVR, bought the Tilt Brush app and have been painting and sculpting in the void the last few days.

There are a lot of cheesy brushes in Tilt Brush, but there a handful of really nice ones, so the potential is huge.

Note to Self:

  • You can also export any 3D object created in Tilt brush as an .fbx for use in Unity. It seems to strip off any materials though.
  • You can also import 3D objects but seems to be one at a time only.
  • The novelty of ‘light sculpting’ soon wears off, but a great tool as it continues to evolve.

Mixed Quasar

An experiment/Trial and Error investigation to make a video more immersive. Heres the original regular mp4 video below;

and here the 360 version with the ‘Spatial Media Metadata Injector’ code to make it 360 added below.

Drag the video above to see it 360 (view in Chrome browser). It appears very messy, low resolution and nausea inducing, as it was rotating already, a more regular video may be a better example. I haven’t bother to edit/stitch the join also.

Drag the video above to see it 360 (view in Chrome browser). This is a 360 still .jpg taken from Ricoh Theta S, and a blender 3D rotating object, both imported into Final Cut Pro X, exported as an MP4 and spatial meta injector code applied, no audio.

Drag the video above to see it 360 (view in Chrome browser). This is taken by my Ricoh Theta S 360 camera walking in a circle, and a blender 3D rotating object, both imported into Final Cut Pro X, exported as an MP4 and spatial meta injector code applied, audio. This video was sourced from my iPhone.

Drag the video above to see it 360 (view in Chrome browser). This is a 360 video taken by my Ricoh Theta S 360 camera walking in a straight line , and a blender 3D rotating object, both imported into Final Cut Pro X, exported as an MP4 and spatial meta injector code applied, audio. Screen is split into x2 spheres. Be interesting to see which ones play as 360 in app on cardboard viewer. This video was sourced from the camera.

Drag the video above to see it 360 (view in Chrome browser). This is a 360 video taken by my Ricoh Theta S 360 camera walking in a straight line , and a blender 3D rotating object, both imported into Final Cut Pro X, exported as an MP4 and spatial meta injector code applied, audio. This video was sourced from my iPhone.

Note to Self:

  • I will now try to view the various files in Google cardboard via a few VR apps to see which work and to see how immersive they are.
  • The aesthetic is not important here, nor is the fact the footage isnt stitched properly, its just a series of quick tests and reference for myself to see how the imported source material and exported files work best, so as to create a quick working methodology.