Tag: Low Poly

Poly Seat no no

This is 3D Low Poly seat I modelled and have been trying to make, the idea was to have it hollow to accommodate a PC and VR gear, Vive HMD, controllers etc…but also strong enough for people to sit on.

I investigated getting it made via CNC cutting, but that seems to be more for intricate 2D designs.

Note to Self:

  • I investigated getting a mould done but this would be a crazy cost.
  • I may have to compromise now and do it another way if possible.


“The spirit or divine power presiding over a thing or place.
A spiritual force or influence often identified with a natural object, phenomenon, or place.”


I have returned to some 360 video pieces I was doing in November 2016 of places that held a significance for me, but abandoned as I was frustrated at the quality of the final video. I was using a Ricoh theta S 360 camera and the still images are excellent, but the video footage is very soft. In retrospect it may be just when added to Youtube with the 360 meta tag the quality deteriorates because of the added YouTube compression, but even in the Homido player app I have been using in my iPhone the quality looks muddy. In a nutshell I need a 4k 360 camera, I have been looking at Vuze Camera due to be shipped next month, but even the examples shown online look kind of soft also. Sigh. Another route would be to use Unity gaming engine, but I’m after realistic footage, not a computer game type aesthetic.

“The most beautiful thing we can experience is the mysterious. It is the source of all true art and science” – Albert Einstein


“There is no such thing as an environment: wherever we look for it we find all kinds of objects – biomes, ecosystems, hedges, gutters and human flesh. In a similar sense there is no such thing as Nature . I’ve seen penguins, plutonium, pollution and pollen but I’ve never seen Nature.” – Timothy Morton: Realistic Magic Objects, Ontology, causality.

How did numen, a Latin term Numen meaning nod of the head come to be associated with spiritual power? The answer lies in the fact that the ancient Romans saw divine force and power operating in the inanimate objects and nonhuman phenomena around them. They believed that the gods had the power to command events and to consent to actions, and the idea of a god nodding suggested his or her awesome abilities-divine power.

Eventually, Latin speakers began using numen to describe the special divine force of any object, place, or phenomenon that inspired awe (a mystical-seeming wooded grove, for example, or the movement of the sun), and numen made the semantic leap from “nod” to “divine will or power.

Jumping from the Romans to the Greeks…the Platonic solids. The five special polyhedra are the tetrahedron, the cube, the octahedron, the icosahedron, and the dodecahedron, but I opted to use some low-poly 3D object shapes instead, namely a Cone, Sphere and Torus. Objects to thrust into the landscape.


This also brings me back to the main problem of storytelling and narrative in an immersive environment, you need some kind of device to try and direct the viewer where to go/look. The piece ‘Lost’ from 2015 uses a firefly as a device to follow, but you can at any moment look away, hence two peoples experience of the piece will be different.


To capture green screen footage for 360, also some kind of 360 cyc as above would need to be built.

Note to Self:

  • Back to the camera/drawing board. All these disparate elements really need to start coming together, too many tangents. Time wasted.
  • The Cone, Sphere and Torus may be narrative devices to compel viewers to look/jump to a certain section of the 360 round.
  • Gaming narrative the way forward?…leading players/viewers down a set path and explaining their surroundings. But what instead of the gameplay? that is the journey through a games levels. For 360?
  • Does a viewer want to have agency (control) or not?…or be a passive viewer, this is 360 NOT full VR remember.
  • Immersive, immersive, immersive…

Low Poly

Preparing a really basic Low Poly cone shape for 3D printing, originally created in Blender.


Trying to keep the time/cost down by hollowing out the objects innards and adding escape holes in Meshmixer.


Also looking at the bounding box and seeing if this is correct in Cura.


Note to Self:

  • Not sure about the workflow in priming for 3D print, but after printing will hopefully see any errors and adjust my approach accordingly.
  • Once I see the best methodology, I can then print out my more adventurous mutant shapes.