Tag: Tutorial

Tutorial 6.0

Tutor: Jonathan Kearney

I had a tutorial with Jonathan yesterday and as always we broached some interesting subjects. We discussed the final show, and an important point he raised for now and also for the future is always to have a Plan B in case you run into any difficulties.

We also got talking about Adam Curtis and how he cuts through all the noise and hits the nail on the head. His series ‘The Century of the Self’ from the 00’s discussed how Freud’s American PR consultant nephew Edward Bernays basically showed corporations how to manipulate the masses and make the general public want things they didn’t need by linking massed produced goods to their unconscious desires.

Another interesting provocatuer is Andrew Keen, his book ‘The internet is not the answer’ argues that today’s Internet business models have harmed society by ushering in a vastly unequal distribution of economic power and value.

Also discussed was Facebook’s attempts to buy Snapchat and their failed attempts to mimic it. Snapchat is interestingly curated by humans, as is Apple news. All theses threads of discussions go back to another of Adam Curtis’s films ‘Hypernormalisation’ and his theories about the art world, and where power today lies.

Tutorial v3.0

Tutor: Jonathan Kearney

A Skype talk with Jonathan. We mostly discussed the forthcoming interim show next month and the practicalities of me bringing over a screen to London. We also discussed monitors and how to hang and display pieces.

slouch-beth-3

We also discussed some of the recent 3D imagery I had produced based on some of W.B Yeats writings.

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Although the course is focussed on the practice process and concepts I said that it was important to me to have some finished complete work that is presented in a gallery setting.

tutorial-slouch

Not sure Jonathan was too pushed about the voice over on the video I made called ‘Slouching towards Bethlehem’ :-). It’s meant to be Beckettian voice instructing a series of 3D orbits how to behave, similar in spirit to this lesser known Samuel Beckett play Catastrophe where John Geilgud as a powerless mute mannequin is prepared for performance by a director and his assistant.

He did suggest that I slowed it down in places. I wondered if the voiceover would make sense to anyone, he suggested that an artist like Mark Leckey’s audio may not make sense to anyone either, but just to do it.

Note to Self:

  • I have a print of some of the imagery, but would prefer to get some 3D prints done, so there is a proper physical 3D manifestation of the imagery, but there may be too many errors in the .stl files.

Tutorial v2.0

Tutor: Jonathan Kearney

I discussed with Jonathan what I have been up to, a lot of reading and experiments with Arduino and Processing mostly.

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I have been using the Blynk app to trigger Arduino events in the physical world, but Blynk is no longer free so may bin using it.

proc-3

I have been generating visuals on the screen by getting Arduino to talk to the Processing app but the imagery is not what I envisaged. I want the aesthetic to be more 3D rendered/gaming look + feel, not sure I can achieve this via these methods.

Note to Self:

  • The end results with the Arduino experiments are not producing the visuals I though they would, so I’m having a re-think about my approach and methods.
  • I have been increasingly drawn to the world of 3D scanning, 360 films and VR.

Tutorial v1.0

Tutor: Jonathan Kearney

A very constructive and interesting Skype talk with Jonathan. Some subjects we discussed below.

exhausting-a-crowd

What is an actual interface? and some pioneers from earlier decades. Also the collaborative aspect of some artistic practice nowadays, engineers and coders being employed as part of the process and the final ‘piece’ being guided as a Director might a film.

acrylic-tower-1

freevolt

Assembling my evolving Tool Palette

  • Arduino bits + sensors/Blynk App
  • Final Cut Pro X
  • iPhone 5S w/filmic Pro app
  • 3D modelling Programme

Note to Self: Areas to be pursued

  • Arduino + Blynk app. Bringing Arduino sketches/projects into the virtual world.
  • Exploring the interface + what it means. What is an interface in 2015?
  • Harvesting meaningful data from objects as sensors talking to the virtual world.
  • Visual representation of this data.
  • 3D Printing
  • Very Short films/Narrative.