Tag: Unity

Disobeying Objects + Melancholic Assets

I’ve finished the Unity piece now as gremlins started to appear in the builds again, so thought I’d better leave it alone before I break it. I think its when Steam updates itself it seems to then slightly change the file when it outputs the build.

In my virtual kingdom and eerie realm, I have changed the skybox and added some cheeky sound collisions on a handful of the objects…those damn objects, disobeying to the very end!

Note to Self:

  • I had the whole piece sealed off in high ceilinged room, but thought it looked too claustrophobic so I deleted the ceiling and some of the walls.
  • I like the open air/unfinished kind of look as if you have stumbled upon some naive object-orientated terrain.
  • I added some fog assets to get a more moody storm effect, but it broke the ability to transport around so I undid it.
  • My next piece I’d like to do a floating camera piece, and develop different narrative devices…the journey continues.

Gravel RoomScale

I wanted to originally get matting or floor sheeting printed with imagery from the VR piece but it became increasingly costly and impractical. So I decided to go with gravel instead. I won’t have to transport it to London, I can get x2 bags of stones/gravel on the other side.

The problem is that maybe an uneven floor space would not work with the HTC Vive’s base stations. I have done an experiment this morning and it seems to work fine, fingers crossed.

I placed a few 3D prints on the gravel and this seemed to disrupt the sensors, so will have to work out a way to display them outside the sensor range.

Also I like the idea that the person immersed will know by the crunch underneath not to move off the gravel.

Note to Self:

  • Gravel is usually wet/moist when in a 25kg builders bag, so it has to be dried out on newspaper for about 24 hours.

Virtual kingdoms

Welcome to the virtual kingdom, curious to see what I will encounter in this realm of melancholic assets and disobeying objects.

Animations imported into Unity.

New materials wrapped around the 3D objects.

Shadows and lighting, see what needs attention.

Disobeying objects can get quite bolshy.

Spinning objects approaching through the trees. Run.

Note to Self:

  • Have to edit so listener audio is less over-powering.
  • Have to make list as to which object is paired with which audio when triggered.
  • By combining Unity assets with imported objects the overall aesthetic is quite ‘gamer’ looking visually, but It is the look/feel I want for this piece.

Sandbox

Have created a repository of sorts, a sandbox, a Unity project where I can dump assets.

I can re-scale and re-position objects and animations and quickly see what works and what doesn’t.

Note to Self:

  • Good to see how materials look on planes and cubes.
  • Good to test lighting on objects before baking.

Terra Firma

I have been adding and sculpting Terrain in Unity.

I have become fascinated by some of the default standard assets and how they can look when sculpted.

“If things are intrinsically withdrawn, irreducible to their perceptions or relations or uses, they can only affect each other in a strange region of traces and footprints.”

Trees, grasses, mud etc… An almost naive realm, an environment to host whatever decides to play out in it. Who or what will populate this digital kingdom?

There is a naive default beauty to these standard assets.

Note to Self:

  • Low poly leaves in the trees also, but like the aesthetic.
  • Need to learn about lighting levels and baking light etc…

Realms

I have started to create small environments in Unity. Unrealities. I have started to assemble various assets, floors, walls, objects etc to use.

These melancholic realms have been a good way to learn about Unity’s planes and terrains, materials and textures etc.

Note to Self:

  • Create prefabs and collidors.
  • Decide on the final aesthetic, as at the moment its a combination of low poly objects and apocalyptic medieval imagery.
  • Wasn’t so aware medieval imagery seems to be everywhere at the moment, so a rethink on that.

VR/MR Maker

I was in London for a few days so popped down to a UAL affiliated VR/MR maker day in Chelsea College of Art.

maker-1

It was fairly informal and there were various desks/sections featuring Arduino, Leap Motion, Virtual Reality etc..I was interested in getting an overview into how one sets up a Virtual reality environment in 3D gaming software Unity, and create a Terrain, work with collidors, prefabs etc..

maker-2

I also got a demonstration of a 360 3D/Spherical camera the Ricoh Theta S, this is for grabbing 360 live video or still footage. Overall a worthwhile and enlightening day.