Tag: Video

Tiltage

Been making a back up video in case there is any problems with the Vive installation. Some short snippets below.

Note to Self:

  • Nice atmospheric immersive quality to these snippets that gets lost when exported.
  • Tech not there yet these export these Tilt Brush video captures and then import into unity as 360 immersive sequences.
  • Was going to import the video and embed on a few walls in Unity but security bug with QT on pc, so decided to leave it alone and use still images instead, might have been too busy anyway.

Mixed Quasar

An experiment/Trial and Error investigation to make a video more immersive. Heres the original regular mp4 video below;

and here the 360 version with the ‘Spatial Media Metadata Injector’ code to make it 360 added below.

Drag the video above to see it 360 (view in Chrome browser). It appears very messy, low resolution and nausea inducing, as it was rotating already, a more regular video may be a better example. I haven’t bother to edit/stitch the join also.

Drag the video above to see it 360 (view in Chrome browser). This is a 360 still .jpg taken from Ricoh Theta S, and a blender 3D rotating object, both imported into Final Cut Pro X, exported as an MP4 and spatial meta injector code applied, no audio.

Drag the video above to see it 360 (view in Chrome browser). This is taken by my Ricoh Theta S 360 camera walking in a circle, and a blender 3D rotating object, both imported into Final Cut Pro X, exported as an MP4 and spatial meta injector code applied, audio. This video was sourced from my iPhone.

Drag the video above to see it 360 (view in Chrome browser). This is a 360 video taken by my Ricoh Theta S 360 camera walking in a straight line , and a blender 3D rotating object, both imported into Final Cut Pro X, exported as an MP4 and spatial meta injector code applied, audio. Screen is split into x2 spheres. Be interesting to see which ones play as 360 in app on cardboard viewer. This video was sourced from the camera.

Drag the video above to see it 360 (view in Chrome browser). This is a 360 video taken by my Ricoh Theta S 360 camera walking in a straight line , and a blender 3D rotating object, both imported into Final Cut Pro X, exported as an MP4 and spatial meta injector code applied, audio. This video was sourced from my iPhone.

Note to Self:

  • I will now try to view the various files in Google cardboard via a few VR apps to see which work and to see how immersive they are.
  • The aesthetic is not important here, nor is the fact the footage isnt stitched properly, its just a series of quick tests and reference for myself to see how the imported source material and exported files work best, so as to create a quick working methodology.

Guomundsdottir on the strand

I went to see the Bjork’s VR show in Somerset house in London. I had heard mixed reviews about it but as not often in London decided to pop down.

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It was ok. It wasn’t so much the work, which was good but the way it was presented. I couldn’t help feel like I was on a conveyor belt, until the next group come in shortly afterwards.

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The piece that had the most lasting effect on me was ‘NOTGET’, Bjork as moth giantess, quite eerie and spooky as she got bigger and bigger and almost took over the circular space.

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Note to Self:

  • Sat on circular chairs most of the VR pieces were on Samsung smart phones in Samsung VR headsets. The NOTGET piece was on a HTC headset wired from the roof and hooked up to a local PC.
  • Presented thus, it becomes apparent what a nascent technology VR is and I wonder if it will ever take off as an entertainment platform outside of gaming circles. Maybe Augmented Reality has a better chance.

Aspera in Bestia

I nipped over to London last Monday to put up my Interim video piece ‘Slouching towards Bethlehem’ at Wilson Road, Camberwell.

Slouching towards Bethlehem

“And what rough beast, its hour come round at last,
Slouches towards Bethlehem to be born?”

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The piece is a continuation of my exploration into 3D orbits, spherical environments + investigation into unfurled textures and the essence of objects.

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The ‘Beastie’ as object is dictated to by an authoritarian computer voice.

The looped piece of electronic music is taken from a track called ‘Time’ from the album ‘Ghettoville’ by my favourite ‘Afro-futurist’ musician Actress.

“Oh, you are such an ugly beastie..”

the ‘Beastie’ unfurls the textures that constitute the 3D object, revealing the essence of the virtual object and in turn itself. Still there in its spherical world, going round and round and round, ad infinitum…

Inspiratio

We have been asked by Jonathan to present an artist/Group that inspires us, and that impacts on our own making of work. I could not just put x1 Artist or group that inspires me as I am still exploring various avenues of making…Sensors + Arduino, VR/Augmented Reality, IoT/Video.

So I chose x3 artists and aspects of their work that get me excited.

Andrew Thomas Huang: (VR/Augmented Reality)

I first came across the work of Andrew Thomas Huang when he directed the video for Bjork’s Stonemilker [1] track, it was a 360 virtual Reality experience.

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Also Her ‘Vulincura, moving album cover’.

Some of his instagram ‘sketches’ are below. He seems to combine constructed objects, puppets etc..

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…with 3D imagery and CGI effects.

They seem to be of strange, fierce and mythical 3D rendered creatures, which are beautiful. He is Asian/American and seems to have that affinity for a bright and powerful colour palette, oranges and turquoises mix with deep reds and day-glo limes.

TeamLab: (Sensors + Arduino)

TeamLab are a Japanese ‘Ultra Technologist Group’ comprising of UI engineers, CG animators, web designers, software architects and mathematicians.

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Their founder Toshiyuki Inoko believes…

“Technology and culture can evolve society, and that the start of the information age was a revolution in Society and it will be looked back on in a few hundred years as a Renaissance and a new dawn.”[2]

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I like the fact that they take from ancient Japanese culture and thorough experimentation and innovation blur the boundaries between science, technology, art and design. They use sensors a lot to trigger particular events in their installations.

Mark Leckey: (IoT/Video)

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A performance work of his, GreenScreenRefrigeratorAction (2010) touched me as it seems to me he is trying to give a plaintive voice to the object, the thing. There is a strange kind of brutal pathos in the thought of an object trying to find its voice in the world of humans and sentient beings.

The Fridge stands on a green screen infinity cyc while ‘he coaxes it into revealing its thoughts and actions’. It shows a shiny black Samsung smart fridge pondering its existence and mingling with like objects. In a scientifically-charged description that concerns its inner workings, the fridge’s anguished, robotic first person voiceover renders audible its inner life and its potential dreams. As we create increasingly smarter objects, Leckey predicts a world in which things become sentient, start communicating, and alter our environment into new digital ecosystems.

“Now, instead of wanting to seduce an object into offering up its meaning, Leckey seemed to want the object to consume him. The work began with his inhaling the gases used as coolant for a Samsung fridge: a kind of shamanistic ritual in which, in order to understand the fridge, he took on some of its characteristics. The fridge sang back a kind of mournful plainchant: “See, see, see we assemble. See we assemble. See we assemble; Samsung, Viking, Gaggenau and Whirlpool …” The work, Leckey said, is a kind of fantasy: that he could bring himself into “a state outside of myself, fridge-like, less-human, feeling like an image”. As if he wanted to dissolve into pixels.

You could see the work as nodding to the notion of the internet of things – the technology through which objects, especially consumer appliances, will be connected online and see it more broadly, as a reaction to the fact that technology is triggering strange, disruptive new relationships between humans, objects and images; people, animals and machines.” [3]