Here is the link to the Symposium 2 post with video;
Here is the link to the summary post about my own practice;
#1 – Present a resolved body of original creative practice that has evidenced the systematic enhancement of your knowledge and understanding.
Over the course of the MA my practice has changed considerably, as mentioned previously in Unit 1 assessment I moved away from my original investigation of the Arduino and embraced 3D scanning and 360 video. There were x2 pieces in particular from this Arduino era that I regret never having explored further;
and Dirtbox – https://patrkhenry.wordpress.com/2015/10/19/dirtbox/
Hopefully in the future I can close off the loops as they say, and they can be explored again in the future in an immersive environment.
Moving swiftly along I embraced the world of 3D scanning and 3D objects, as mentioned in my research paper and quoted below;
I find scanned 3D objects and 3D objects quite beautiful and explore the unfurled textures, meshes, wireframes and materials that make up the very essence of the 3D object. When fully rendered the 3D object finds its place for all to see on the X, Y and Z axes, and gains meaning by manifesting itself on screen and as a physical object.
I began to explore 360 video – https://patrkhenry.wordpress.com/2016/11/20/resulting/ looking to push into Augmented Reality, but unfortunately, and trying not to sound like a workman blaming his tools, the camera I had was great for stills but the video was very poor/muddy. This in turn led me to re-evaluate what I was doing and what I really wanted to achieve. I needed my work to be immersive, the way forward was through 3D rendering application Blender which I had been using anyway in tandem with video editing software Final Cut Pro to produce short video vignettes of 3D objects.
and the videos themselves;
These were basic and primitive but a glimmer of where I wanted to be was emerging.
A turning point I felt was achieved when I sent some work for Donald’s pop up RAUM gallery show;
and direct video – https://vimeo.com/189073097
The imagery and presentation was starting to come together in a cohesive way finally, I was accumulating knowledge both technically and upon reflection and this was becoming evident in my making;
The next stage for me was to physically get some 3D objects printed;
Pining for a 3D printer but unable to buy one with so many other outgoings Matt in the 3D department was good enough to over a period print out a series of low poly objects. I learned a lot about scale in particular when it comes to sending the 3D file to the printer, also some of the errors were beautiful, unfinished shapes and tangled filament;
the 3D objects took on the shape of almost mystical runes to me, their inner landscape now forever sealed off.
#2 – Analyse and critically reflect coherently upon your own practice and its context
Not sure if this should go under the previous title above but I’ll push on and describe the last stage of my practice and also reflect upon it.
In tandem with an interest in the 3D objects/3D printing and 360 environments I became aware of OOO or ‘Object-orientated ontology. It’s a recent school of thought that shows that non-human objects and/or things can exist in a certain fashion that lies outside our own anthropocentric idea of consciousness. I am presently exploring this in a Virtual Reality (VR) context via immersive terrains and virtual kingdoms, curious to see what one will encounter in this realm of melancholic assets and disobeying objects.
I have pushed now into the realm of environments and terrains and Virtual Reality (VR);
I started using Unity gaming engine as a unifier of sorts, an environment where I can import both 3D objects from Blender and Also exported Tilt brush objects.
“If things are intrinsically withdrawn, irreducible to their perceptions or relations or uses, they can only affect each other in a strange region of traces and footprints.”
I started to use the HTC Vive in tandem with the tilt brush software to generate source material and also sculpt in light.
again creating small video vignettes from some of the material;
and the videos;
This has also prompted me to pay more attention to sound, and I have found myself tinkering around with Ableton audio software, the first time since I released a few noise compilation tracks (No Watches, No Maps (fatcat) – Track 16 – Digi.Otaku) in the early 00’s. Audio is becoming very important in VR, binaural sound and reverb zones in terrains.
The final few pieces both in Tilt Brush;
and Unity ;
the above are getting close to the kind of otherworldliness and immersion I was hoping to achieve, frustrating that the immersive qualities of some of the Tilt Brush sketches can’t be exported as seen but the Tech will progress to allow that. The immersive VR piece explores an eerie virtual realm populated by naive melancholic assets, fully rendered yet melancholic 3D objects and disgruntled disobeying objects.
#3 – Summarise and evaluate your overall progress and formulate a constructive plan for continuing Personal and Professional Development
I think I have realised most of what I wanted to achieve on the course, I wanted to teach myself Blender, Final Cut Pro and Unity, a 3D trinity of sorts 🙂 I have achieved this although Unity is an endless learning curve with the C# coding side of it. The final show piece;
although flawed in some places, realises my own exploration of Object-orientated Ontology, and also the physical world in some ways reflecting the immersive virtual one.
The fully realised spinning objects, by rendition they have reached their full potential on the X, Y and Z axes and have attained presence in all their 3D glory. Whereas the disgruntled dormant poly objects, missing their textures and materials, lethargic in their shadow self, largely absent and tetchy at not having reached their full potential. You can transport about by clicking on the ground terrain with the HTV Vive controllers, hear some objects answer back, asking to be left alone when clicked on, others need to be picked up and tossed about in an attempt to wake them from their metaphysical slumber. One can step into the centre of one of the large spinning objects, become complicit in its attainment of its proper presence, or simply look up and gaze at the skybox and contemplate your place in this melancholic realm.
I didn’t get to do a drone piece which would have been nice, and I also in the future somehow want to incorporate my knowledge from year 1 with Arduino into future VR pieces, also algorithms and online power of AI as discussed by Adam Curtis here;
interests me, also I have a 3D object and Hologram piece that would be nice to realise. I also want to pursue another more grayscale/moody VR piece set in the West of Ireland that I initially wanted to do as a short film, VR would be perfect for it.
Thats it, some of this info above may be expanded upon or repeated in the final summary piece also, so bear with me, thanks.